Elemental Hero Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

 Rarity
Masked HERO Dusk Crow
 Rarity
Masked HERO Dusk Crow
 Rarity
Masked HERO Dusk Crow
DARK 4
Masked HERO Dusk Crow
  • ATK:

  • 1200

  • DEF:

  • 1000


If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.

 Rarity
Masked HERO Fountain
 Rarity
Masked HERO Fountain
 Rarity
Masked HERO Fountain
WATER 4
Masked HERO Fountain
  • ATK:

  • 1000

  • DEF:

  • 1400


You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position. If this card is sent to the GY to activate a card effect, or by card effect: You can Set 1 "Mask Change" from your Deck or GY. You can only use each effect of "Masked HERO Fountain" once per turn.

 Rarity
Masked HERO Furnace
 Rarity
Masked HERO Furnace
 Rarity
Masked HERO Furnace
FIRE 7
Masked HERO Furnace
  • ATK:

  • 2200

  • DEF:

  • 1000


You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

N Rarity
Neo-Spacian Aqua Dolphin
N Rarity
Neo-Spacian Aqua Dolphin
N Rarity
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.

UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        SR Rarity
        E - Emergency Call
        SR Rarity
        E - Emergency Call
        SR Rarity
        E - Emergency Call
        Spell Normal
        E - Emergency Call

          Add 1 "Elemental HERO" monster from your Deck to your hand.

          SR Rarity
          EN Shuffle
          SR Rarity
          EN Shuffle
          SR Rarity
          EN Shuffle
          Spell Normal
          EN Shuffle

            Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.

            UR Rarity
            Foolish Burial
            UR Rarity
            Foolish Burial
            UR Rarity
            Foolish Burial
            Spell Normal
            Foolish Burial

              Send 1 monster from your Deck to the GY.



              Tag(s):

              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



                Tag(s):

                R Rarity
                Fusion Destiny
                R Rarity
                Fusion Destiny
                R Rarity
                Fusion Destiny
                Spell Normal
                Fusion Destiny

                  Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

                  SR Rarity
                  Mask Change
                  SR Rarity
                  Mask Change
                  SR Rarity
                  Mask Change
                  Spell Quick
                  Mask Change

                    Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

                    R Rarity
                    Miracle Fusion
                    R Rarity
                    Miracle Fusion
                    R Rarity
                    Miracle Fusion
                    Spell Normal
                    Miracle Fusion

                      Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                      N Rarity
                      Polymerization
                      N Rarity
                      Polymerization
                      N Rarity
                      Polymerization
                      Spell Normal
                      Polymerization

                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                        R Rarity
                        Favorite Contact
                        R Rarity
                        Favorite Contact
                        R Rarity
                        Favorite Contact
                        Trap Normal
                        Favorite Contact

                          Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                          Extra Deck

                          R Rarity
                          Contrast HERO Chaos
                          R Rarity
                          Contrast HERO Chaos
                          R Rarity
                          Contrast HERO Chaos
                          DARK 9
                          Contrast HERO Chaos
                          • ATK:

                          • 3000

                          • DEF:

                          • 2600


                          2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.

                          UR Rarity
                          Destiny HERO - Destroyer Phoenix Enforcer
                          UR Rarity
                          Destiny HERO - Destroyer Phoenix Enforcer
                          UR Rarity
                          Destiny HERO - Destroyer Phoenix Enforcer
                          DARK 8
                          Destiny HERO - Destroyer Phoenix Enforcer
                          • ATK:

                          • 2500

                          • DEF:

                          • 2100


                          1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

                          UR Rarity
                          Elemental HERO Flame Wingman - Infernal Rage
                          UR Rarity
                          Elemental HERO Flame Wingman - Infernal Rage
                          UR Rarity
                          Elemental HERO Flame Wingman - Infernal Rage
                          WIND 8
                          Elemental HERO Flame Wingman - Infernal Rage
                          • ATK:

                          • 2100

                          • DEF:

                          • 1200


                          2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                          UR Rarity
                          Elemental HERO Shining Neos Wingman
                          UR Rarity
                          Elemental HERO Shining Neos Wingman
                          UR Rarity
                          Elemental HERO Shining Neos Wingman
                          LIGHT 8
                          Elemental HERO Shining Neos Wingman
                          • ATK:

                          • 3100

                          • DEF:

                          • 2500


                          "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                          UR Rarity
                          Elemental HERO Sunrise
                          UR Rarity
                          Elemental HERO Sunrise
                          UR Rarity
                          Elemental HERO Sunrise
                          LIGHT 7
                          Elemental HERO Sunrise
                          • ATK:

                          • 2500

                          • DEF:

                          • 1200


                          2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                           Rarity
                          Elemental HERO Thunder Giant - Voltic Thunder
                           Rarity
                          Elemental HERO Thunder Giant - Voltic Thunder
                           Rarity
                          Elemental HERO Thunder Giant - Voltic Thunder
                          LIGHT 6
                          Elemental HERO Thunder Giant - Voltic Thunder
                          • ATK:

                          • 2400

                          • DEF:

                          • 1500


                          2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn.

                          UR Rarity
                          Masked HERO Dark Law
                          UR Rarity
                          Masked HERO Dark Law
                          UR Rarity
                          Masked HERO Dark Law
                          DARK 6
                          Masked HERO Dark Law
                          • ATK:

                          • 2400

                          • DEF:

                          • 1800


                          Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

                          UR Rarity
                          Predaplant Verte Anaconda
                          UR Rarity
                          Predaplant Verte Anaconda
                          UR Rarity
                          Predaplant Verte Anaconda
                          DARK
                          Predaplant Verte Anaconda
                          • ATK:

                          • 500

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.

                          SR Rarity
                          Xtra HERO Cross Crusader
                          SR Rarity
                          Xtra HERO Cross Crusader
                          SR Rarity
                          Xtra HERO Cross Crusader
                          DARK
                          Xtra HERO Cross Crusader
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.

                          R Rarity
                          Xtra HERO Infernal Devicer
                          R Rarity
                          Xtra HERO Infernal Devicer
                          R Rarity
                          Xtra HERO Infernal Devicer
                          DARK
                          Xtra HERO Infernal Devicer
                          • ATK:

                          • 1700

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom


                          2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

                          R Rarity
                          Xtra HERO Wonder Driver
                          R Rarity
                          Xtra HERO Wonder Driver
                          R Rarity
                          Xtra HERO Wonder Driver
                          LIGHT
                          Xtra HERO Wonder Driver
                          • ATK:

                          • 1900

                          • LINK-2

                          Link Arrow:

                          Top

                          Bottom


                          2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

                          SR Rarity
                          Number 60: Dugares the Timeless
                          SR Rarity
                          Number 60: Dugares the Timeless
                          SR Rarity
                          Number 60: Dugares the Timeless
                          FIRE
                          Number 60: Dugares the Timeless
                          • ATK:

                          • 1200

                          • DEF:

                          • 1200


                          2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

                          Need 37 UR

                          UR Rarity
                          Elemental HERO Stratos2 card
                           Rarity
                          Masked HERO Dusk Crow1 card
                           Rarity
                          Masked HERO Fountain1 card
                           Rarity
                          Masked HERO Furnace2 card
                          UR Rarity
                          Maxx "C"1 card
                           Rarity
                          Miracle Ejector3 card
                          UR Rarity
                          Mulcharmy Fuwalos3 card
                          UR Rarity
                          Mulcharmy Purulia2 card
                          UR Rarity
                          Vision HERO Vyon1 card
                          UR Rarity
                          Destiny HERO - Destroyer Phoenix Enforcer1 card
                          UR Rarity
                          Elemental HERO Flame Wingman - Infernal Rage1 card
                          UR Rarity
                          Elemental HERO Shining Neos Wingman1 card
                          UR Rarity
                          Elemental HERO Sunrise1 card
                           Rarity
                          Elemental HERO Thunder Giant - Voltic Thunder1 card
                          UR Rarity
                          Evil HERO Neos Lord1 card
                          UR Rarity
                          Masked HERO Dark Law1 card
                          UR Rarity
                          Predaplant Verte Anaconda1 card
                          UR Rarity
                          Elemental HERO Neos1 card
                          UR Rarity
                          A Hero Lives3 card
                          UR Rarity
                          Called by the Grave1 card
                          UR Rarity
                          Crossout Designator1 card
                          UR Rarity
                          Foolish Burial1 card
                          UR Rarity
                          Forbidden Droplet3 card
                          UR Rarity
                          Sales Ban2 card
                          UR Rarity
                          Triple Tactics Talent1 card

                          Main: 49 Extra: 15

                          R Rarity
                          1 cardDestiny HERO - Denier
                          R Rarity
                          1 cardDestiny HERO - Denier
                          Destiny HERO - Denier
                          DARK 3
                          Destiny HERO - Denier
                          • ATK:

                          • 1100

                          • DEF:

                          • 600


                          If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                          SR Rarity
                          3 cardDestiny HERO - Malicious
                          SR Rarity
                          3 cardDestiny HERO - Malicious
                          Destiny HERO - Malicious
                          DARK 6
                          Destiny HERO - Malicious
                          • ATK:

                          • 800

                          • DEF:

                          • 800


                          You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                          SR Rarity
                          1 cardDroll & Lock Bird
                          SR Rarity
                          1 cardDroll & Lock Bird
                          Droll & Lock Bird
                          WIND 1
                          Droll & Lock Bird
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                          SR Rarity
                          1 cardElemental HERO Shadow Mist
                          SR Rarity
                          1 cardElemental HERO Shadow Mist
                          Elemental HERO Shadow Mist
                          DARK 4
                          Elemental HERO Shadow Mist
                          • ATK:

                          • 1000

                          • DEF:

                          • 1500


                          If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                          UR Rarity
                          2 cardElemental HERO Stratos
                          UR Rarity
                          2 cardElemental HERO Stratos
                          Elemental HERO Stratos
                          WIND 4
                          Elemental HERO Stratos
                          • ATK:

                          • 1800

                          • DEF:

                          • 300


                          When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                           Rarity
                          1 cardMasked HERO Dusk Crow
                           Rarity
                          1 cardMasked HERO Dusk Crow
                          Masked HERO Dusk Crow
                          DARK 4
                          Masked HERO Dusk Crow
                          • ATK:

                          • 1200

                          • DEF:

                          • 1000


                          If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.


                           Rarity
                          1 cardMasked HERO Fountain
                           Rarity
                          1 cardMasked HERO Fountain
                          Masked HERO Fountain
                          WATER 4
                          Masked HERO Fountain
                          • ATK:

                          • 1000

                          • DEF:

                          • 1400


                          You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position. If this card is sent to the GY to activate a card effect, or by card effect: You can Set 1 "Mask Change" from your Deck or GY. You can only use each effect of "Masked HERO Fountain" once per turn.


                           Rarity
                          2 cardMasked HERO Furnace
                           Rarity
                          2 cardMasked HERO Furnace
                          Masked HERO Furnace
                          FIRE 7
                          Masked HERO Furnace
                          • ATK:

                          • 2200

                          • DEF:

                          • 1000


                          You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.


                          UR Rarity
                          1 cardMaxx "C"
                          UR Rarity
                          1 cardMaxx "C"
                          Maxx "C"
                          EARTH 2
                          Maxx "C"
                          • ATK:

                          • 500

                          • DEF:

                          • 200


                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                           Rarity
                          3 cardMiracle Ejector
                           Rarity
                          3 cardMiracle Ejector
                          Miracle Ejector
                          EARTH 3
                          Miracle Ejector
                          • ATK:

                          • 400

                          • DEF:

                          • 400


                          (This card is always treated as an "Elemental HERO" card.) You can send 1 "Neo-Spacian" monster from your Deck to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions an "Elemental HERO" monster's card name from your Deck to your hand. If this card is sent to the GY: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Miracle Ejector" once per turn.


                          UR Rarity
                          3 cardMulcharmy Fuwalos
                          UR Rarity
                          3 cardMulcharmy Fuwalos
                          Mulcharmy Fuwalos
                          WIND 4
                          Mulcharmy Fuwalos
                          • ATK:

                          • 100

                          • DEF:

                          • 600


                          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                          UR Rarity
                          2 cardMulcharmy Purulia
                          UR Rarity
                          2 cardMulcharmy Purulia
                          Mulcharmy Purulia
                          WATER 4
                          Mulcharmy Purulia
                          • ATK:

                          • 100

                          • DEF:

                          • 600


                          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                          N Rarity
                          1 cardNeo-Spacian Aqua Dolphin
                          N Rarity
                          1 cardNeo-Spacian Aqua Dolphin
                          Neo-Spacian Aqua Dolphin
                          WATER 3
                          Neo-Spacian Aqua Dolphin
                          • ATK:

                          • 600

                          • DEF:

                          • 800


                          Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


                          UR Rarity
                          1 cardVision HERO Vyon
                          UR Rarity
                          1 cardVision HERO Vyon
                          Vision HERO Vyon
                          DARK 4
                          Vision HERO Vyon
                          • ATK:

                          • 1000

                          • DEF:

                          • 1200


                          If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                          UR Rarity
                          1 cardElemental HERO Neos
                          UR Rarity
                          1 cardElemental HERO Neos
                          Elemental HERO Neos
                          LIGHT 7
                          Elemental HERO Neos
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                          UR Rarity
                          3 cardA Hero Lives
                          UR Rarity
                          3 cardA Hero Lives
                          A Hero Lives
                          Spell Normal
                          A Hero Lives

                            If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                            UR Rarity
                            1 cardCalled by the Grave
                            UR Rarity
                            1 cardCalled by the Grave
                            Called by the Grave
                            Spell Quick
                            Called by the Grave

                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                              Tag(s):

                              UR Rarity
                              1 cardCrossout Designator
                              UR Rarity
                              1 cardCrossout Designator
                              Crossout Designator
                              Spell Quick
                              Crossout Designator

                                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                Tag(s):

                                SR Rarity
                                2 cardE - Emergency Call
                                SR Rarity
                                2 cardE - Emergency Call
                                E - Emergency Call
                                Spell Normal
                                E - Emergency Call

                                  Add 1 "Elemental HERO" monster from your Deck to your hand.


                                  SR Rarity
                                  1 cardEN Shuffle
                                  SR Rarity
                                  1 cardEN Shuffle
                                  EN Shuffle
                                  Spell Normal
                                  EN Shuffle

                                    Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


                                    UR Rarity
                                    1 cardFoolish Burial
                                    UR Rarity
                                    1 cardFoolish Burial
                                    Foolish Burial
                                    Spell Normal
                                    Foolish Burial

                                      Send 1 monster from your Deck to the GY.




                                      Tag(s):

                                      UR Rarity
                                      3 cardForbidden Droplet
                                      UR Rarity
                                      3 cardForbidden Droplet
                                      Forbidden Droplet
                                      Spell Quick
                                      Forbidden Droplet

                                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                        Tag(s):

                                        R Rarity
                                        3 cardFusion Destiny
                                        R Rarity
                                        3 cardFusion Destiny
                                        Fusion Destiny
                                        Spell Normal
                                        Fusion Destiny

                                          Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                          SR Rarity
                                          1 cardInstant Contact
                                          SR Rarity
                                          1 cardInstant Contact
                                          Instant Contact
                                          Spell Normal
                                          Instant Contact

                                            Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.


                                            SR Rarity
                                            2 cardMask Change
                                            SR Rarity
                                            2 cardMask Change
                                            Mask Change
                                            Spell Quick
                                            Mask Change

                                              Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                              R Rarity
                                              1 cardMiracle Fusion
                                              R Rarity
                                              1 cardMiracle Fusion
                                              Miracle Fusion
                                              Spell Normal
                                              Miracle Fusion

                                                Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                                N Rarity
                                                2 cardPolymerization
                                                N Rarity
                                                2 cardPolymerization
                                                Polymerization
                                                Spell Normal
                                                Polymerization

                                                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                  UR Rarity
                                                  2 cardSales Ban
                                                  UR Rarity
                                                  2 cardSales Ban
                                                  Sales Ban
                                                  Spell Normal
                                                  Sales Ban

                                                    Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.


                                                    UR Rarity
                                                    1 cardTriple Tactics Talent
                                                    UR Rarity
                                                    1 cardTriple Tactics Talent
                                                    Triple Tactics Talent
                                                    Spell Normal
                                                    Triple Tactics Talent

                                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                      Tag(s):

                                                      R Rarity
                                                      1 cardFavorite Contact
                                                      R Rarity
                                                      1 cardFavorite Contact
                                                      Favorite Contact
                                                      Trap Normal
                                                      Favorite Contact

                                                        Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                        R Rarity
                                                        2 cardContrast HERO Chaos
                                                        R Rarity
                                                        2 cardContrast HERO Chaos
                                                        Contrast HERO Chaos
                                                        DARK 9
                                                        Contrast HERO Chaos
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2600


                                                        2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.


                                                        UR Rarity
                                                        1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                        UR Rarity
                                                        1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                        Destiny HERO - Destroyer Phoenix Enforcer
                                                        DARK 8
                                                        Destiny HERO - Destroyer Phoenix Enforcer
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2100


                                                        1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                        N Rarity
                                                        1 cardElemental HERO Aqua Neos
                                                        N Rarity
                                                        1 cardElemental HERO Aqua Neos
                                                        Elemental HERO Aqua Neos
                                                        WATER 7
                                                        Elemental HERO Aqua Neos
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2000


                                                        "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                                                        UR Rarity
                                                        1 cardElemental HERO Flame Wingman - Infernal Rage
                                                        UR Rarity
                                                        1 cardElemental HERO Flame Wingman - Infernal Rage
                                                        Elemental HERO Flame Wingman - Infernal Rage
                                                        WIND 8
                                                        Elemental HERO Flame Wingman - Infernal Rage
                                                        • ATK:

                                                        • 2100

                                                        • DEF:

                                                        • 1200


                                                        2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                        UR Rarity
                                                        1 cardElemental HERO Shining Neos Wingman
                                                        UR Rarity
                                                        1 cardElemental HERO Shining Neos Wingman
                                                        Elemental HERO Shining Neos Wingman
                                                        LIGHT 8
                                                        Elemental HERO Shining Neos Wingman
                                                        • ATK:

                                                        • 3100

                                                        • DEF:

                                                        • 2500


                                                        "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                        UR Rarity
                                                        1 cardElemental HERO Sunrise
                                                        UR Rarity
                                                        1 cardElemental HERO Sunrise
                                                        Elemental HERO Sunrise
                                                        LIGHT 7
                                                        Elemental HERO Sunrise
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 1200


                                                        2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                         Rarity
                                                        1 cardElemental HERO Thunder Giant - Voltic Thunder
                                                         Rarity
                                                        1 cardElemental HERO Thunder Giant - Voltic Thunder
                                                        Elemental HERO Thunder Giant - Voltic Thunder
                                                        LIGHT 6
                                                        Elemental HERO Thunder Giant - Voltic Thunder
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1500


                                                        2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn.


                                                        UR Rarity
                                                        1 cardEvil HERO Neos Lord
                                                        UR Rarity
                                                        1 cardEvil HERO Neos Lord
                                                        Evil HERO Neos Lord
                                                        DARK 10
                                                        Evil HERO Neos Lord
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2000


                                                        "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.


                                                        SR Rarity
                                                        1 cardMasked HERO Blast
                                                        SR Rarity
                                                        1 cardMasked HERO Blast
                                                        Masked HERO Blast
                                                        WIND 6
                                                        Masked HERO Blast
                                                        • ATK:

                                                        • 2200

                                                        • DEF:

                                                        • 1800


                                                        Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                                                        UR Rarity
                                                        1 cardMasked HERO Dark Law
                                                        UR Rarity
                                                        1 cardMasked HERO Dark Law
                                                        Masked HERO Dark Law
                                                        DARK 6
                                                        Masked HERO Dark Law
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1800


                                                        Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                        UR Rarity
                                                        1 cardPredaplant Verte Anaconda
                                                        UR Rarity
                                                        1 cardPredaplant Verte Anaconda
                                                        Predaplant Verte Anaconda
                                                        DARK
                                                        Predaplant Verte Anaconda
                                                        • ATK:

                                                        • 500

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                        SR Rarity
                                                        1 cardXtra HERO Cross Crusader
                                                        SR Rarity
                                                        1 cardXtra HERO Cross Crusader
                                                        Xtra HERO Cross Crusader
                                                        DARK
                                                        Xtra HERO Cross Crusader
                                                        • ATK:

                                                        • 1600

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                                        R Rarity
                                                        1 cardXtra HERO Infernal Devicer
                                                        R Rarity
                                                        1 cardXtra HERO Infernal Devicer
                                                        Xtra HERO Infernal Devicer
                                                        DARK
                                                        Xtra HERO Infernal Devicer
                                                        • ATK:

                                                        • 1700

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom


                                                        2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                                        R Rarity
                                                        1 cardXtra HERO Wonder Driver
                                                        R Rarity
                                                        1 cardXtra HERO Wonder Driver
                                                        Xtra HERO Wonder Driver
                                                        LIGHT
                                                        Xtra HERO Wonder Driver
                                                        • ATK:

                                                        • 1900

                                                        • LINK-2

                                                        Link Arrow:

                                                        Top

                                                        Bottom


                                                        2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.


                                                        master-duel
                                                        Elemental Hero
                                                        5

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